Digital Humanities has many definitions. It’s a debated term, and a debated subject. For an in-depth discussion of “Digital Humanities” from an international perspective see: Vanessa Bigot Juloux, Amy Rebecca Gansell, Alessandro di Ludovico, “Introduction to CyberResearch on the Ancient Near East and Neighboring Regions,” pp. 1-22 in CyberResearch on the Ancient Near East: Case Studies on Archaeological Data, Objects, and Texts, Boston and Leiden: Brill, 2018. In my own definition, Digital Humanities entails the application of computer-based tools to materials and questions in the domain of the humanities.
Since 2003, I have engaged in collaborations with computer scientists and applied mathematicians to employ Digital Humanities approaches to the study of the ancient Near East East. For example, we have used data mining and social network analysis, to supplement traditional research, test hypotheses from yet another angle, and discover new data and new information contributing to new interpretations of ancient art, archaeology, and culture. I am also pursuing Virtual Reality as a medium for the research and exhibition of ancient art, architecture, and culture.